Layers of Fear mostly gets it right, although the emphasis is still on mostly: it can still be cheap. The jump-scare is a much-maligned art, and most of the time it’s done badly – an artificial and sudden spike when there isn’t any tension, or a cheap payoff when there’s a bucketload of tension. The other two paints in Layers of Fear’s paintbox are the ‘jump-scare’, and the mystery that plays at its heart. A room that caused panic by putting bricks behind every door, then revealing that the solution was ‘up’, will stay in the memory. and made it into an entire game, as well as paved the way for games like Visage and, obviously, Layers of Fear 2. It had its foibles (too often the way out was the way I came in, and it just felt like I was a marble rolling between two ramps), but this effect leaned on the sensational P.T. Turn back to the painting, and it will have shifted up too, becoming a rat-faced woman or something else downright unappealing. ![]() I half-hoped to turn around and spot the stagehands in the act, moving a doll to another part of the room in a full black leotard. But turn away from the painting and look back at the room and – ta da! – everything has shifted into a new orientation or even a completely new room. Layers of Fear would put an attention-grabbing portrait up on the wall, just demanding that you look at it. On a micro scale, though, it worked stupendously. Layers of Fear was the first game to properly make me realise how much I relied on that mental map, and how tugging it away would completely disorient me. On a macro scale, this worked well, as you were led to believe that you’d built a mental map of the mansion. The first, and probably most successful, was the simple idea that the mansion never rested, and the rooms would change regularly. So, to make Layers of Fear satisfying and varied, Bloober Team had a few paints in their paintbox. Layers of Fear is not a long game, and it doesn’t span a huge amount of geography – you are often found revisiting the same rooms of the same mansion repeatedly.
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